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Disco elysium review
Disco elysium review











disco elysium review disco elysium review disco elysium review

Our story begins as we find ourselves surrounded by black space. The small group of people who played Disco Elysium quite enjoyed it. Here comes “Disco Elysium near the end of the year preparing to get trampled over by the rest of these games”, is what we all thought to ourselves. There was Control, Resident Evil 2, The Outer Worlds, Death Stranding, Sekiro, Metro Exodus, Indivisible, Katana Zero, Remnant: From The Ashes, Bloodstained, Outer Wilds, and so much more.

#DISCO ELYSIUM REVIEW FULL#

Nothing remarkable or mind blowing came out, but it was jam full of landmark titles. 2019 was a very interesting year for games. Development for Disco Elysium would stretch out for another two years and it wouldn’t be until late 2019 that the final build of the game would be released. He wanted a game about the mind, body, spirit, and heart so he looked at the other themes of the game and decided to change the title to what we know now as Disco Elysium. However, the most important theme was human characterization and making the player care about who they were and what they could do to make things either better or worse. Kurvitz featured many topics and ideasin his game like disco music, economic decline, separative political views, recovery from a war, real world topics that are still relevant today, and of course solving a murder. The game was announced in 2017 and was originally titled No Truce With The Furies, but the name would change as development went on. The ones with style and a duo of cops that basically became brothers over time. Kurvitz wanted his RPG to take place on an isometric plane and have the same feeling of a cheesy yet compelling 1970s cop show. His main two inspirations for his game were Baldur’s Gate and Planescape Torment which, while not as well-known as other RPGs like Fallout or Diablo, were both considered cult classics and some of the best RPGs ever made. He told Kender that his ideas would work as a video game and took inspiration from much older RPGs. He began to develop an alcohol problem which carried over to his mental health, but eventually he pulled himself out of the dirt and told himself that he could do it. The novel failed to sell more than two thousand copies and this failure is what led Kurvitz to believe his ideas wouldn’t work. During the development process Kurvitz met an author named Kaur Kender who tried to convince him to turn his ideas into a novel rather than a video game. He gathered a group of oil painters to illustrate his ideas, decided to base his game around tabletops RPGs mainly Dungeons & Dragons, and wrote the world and story of the game by himself.













Disco elysium review